Project Breakdown

This may not be a super exciting entry, as I will be carving up SagaSim into a bunch of pieces to determine what I need to tackle individually. This list will probably change over time, and once I settle on a good project management system, I’ll turn all of them into tasks/projects in it. Gotta have something to motivate and organize here. With my blather out of the way, on to the actual breakdown.

I envision SagaSim as being made up of multiple high-level modules, and then submodules. There are two overarching components to the entire project: the world generation, from the terrain all the way down to individual characters; and the simulation, which controls the interactions of everything that’s been generated.

  * World Generator

    * Noise Generator
    * Noise Normalizer
    * Terrain Generator
    * Climate Generator
    * River Generator
    * Biome Generator
    * Resource Generator
    * Species Generator

      * DNA Model
      * Generalization Classes
      * Species Metaprogram
      * Species Placement Module


    * Civilization Generator

      * Technology Model
      * Sociology Model

        * Religion Model


      * Economy Model
      * Policy Model
      * Civilization Placement Module


    * Character Generator

      * Personality Generator
      * Trait Model
      * Family Model




  * Simulation Engine

    * Species Simulator
    * Civilization Simulator

      * Sociology Simulator

        * Attitude Simulator


      * Economy Simulator

        * Resource Simulator
        * Labor Simulator
        * Commerce Simulator


      * Political Simulator

        * War Simulator
        * Policy Simulator


      * Religion Simulator
      * Technology Simulator
      * Character Simulator

        * Interpersonal Simulator
        * Family Simulator




    * World Simulator

      * Disaster Simulator
      * Disease Simulator

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